Technical Animator
Bridge animation and engineering. Build the rigs, systems, and pipelines that make Night Dragon's combat feel expensive.
Applications are reviewed weekly.
About the role
You will work with the Animation Director and Character Art Director to build and maintain character rigs, animation systems, and procedural layers for combat and traversal.
What you'll do
- Build and maintain character rigs, skinning, and animation blueprints.
- Implement animation state machines and procedural layers in VxEngine.
- Collaborate with combat designers to make mechanics feel responsive.
- Debug deformation, collision, and performance issues in animation.
- Build tools and workflows that improve the animation team's iteration speed.
What we're looking for
- 4+ years of technical animation experience in games.
- Expertise in Maya or Blender, plus a node-based animation system.
- Strong understanding of rigging, deformation, and physics.
- Scripting ability in Python or C++.
Nice to have
- Motion capture cleanup and retargeting experience.
- Procedural animation or IK systems experience.
- Combat animation experience.
How to apply
Send your CV, portfolio (where relevant), and a short note about why this role and why Horizon to [email protected]. We read every application and respond to every candidate. Please include the role title in your subject line.
Horizon Studios is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for everyone. If you need an accommodation during the application process, email[email protected].
Careers
Do the best work of your career.
A small team, a long view, and no crunch. If this role is not the right fit, browse the rest of the studio.

