A new home in the Arts District
Nine years after two people started a server in a garage, Horizon Studios has a permanent home in downtown Los Angeles. Come see it.
Qing Yang
Head of People & Culture

In 2017, Horizon was two people, one server, and a garage in Echo Park with bad insulation. In 2026, we have a permanent home in the Los Angeles Arts District: two floors, a motion capture stage, a proper audio booth, and enough whiteboard space to plan a continent.
We moved in this spring. The building is a 1920s warehouse that used to house a printing company. We kept the original brick, the loading dock, and one very stubborn freight elevator. We added a server room, a library, and a kitchen that has already become the most important room in the studio.
Why Los Angeles
Because this is where we are from, and because the city is part of the work. San Aurelio's light, its streets, its particular mix of glamour and grit — none of that comes from a reference pack. It comes from walking outside.
We also believe in being physically together. Horizon is a hybrid studio: most of the team is in Los Angeles, and a smaller group works remotely across North America. We fly everyone in four times a year for a full week of collaboration, and the whole studio gathers in person for two build weeks each year.
“The garage was a starting point. This is a place to build from.”
Come by
We host an open studio night for the Horizon RP community twice a year. The next one is in December. If you are a player, a modder, or someone who wants to make games in Los Angeles, we would love to meet you. Details go out through the Discord first.
And yes, the original server's power supply is on a shelf in reception. It still turns on.
Keep reading

We are hiring across the studio
Eight roles across engine, game, art, and live operations. Remote-friendly. No crunch. A real shot at building something that lasts.

Project 夜龙: the first reveal
A red moon. A dying empire. A dragon with no name. After three years of silence, we are finally showing you what we have been building.

VxEngine 1.0 enters production
Seven years, three renderer rewrites, and an unreasonable number of profiler captures. VxEngine 1.0 is now the production engine for everything we make.

Project 夜龙
The night has teeth.
Alpha playtests begin in 2027. Register your interest and be among the first through the Black Gate.
Alpha 2027 · PC · No paid alpha access

