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Dawn over the Ashen Capital
The eastern approach to the Ashen Capital
The lantern balcony above the city
The battle of the Ashfields
The Black Gate in winter
The harbor at last light
Official reveal · October 2026Gameplay stills · Current build

Project Night DragonProject夜龙Night Dragon

The night has teeth.

A dying empire. An endless red moon. A dragon with no name. A large-scale online action RPG built from the ground up on VxEngine.

PC · 2027Alpha 2027VxEngine 1.0
Alpha playtest 2027
潜龙出渊
Project 夜龙Alpha 2027The night has teethOne continentPersistent online worldVxEngineHorizon Studios

A story about the end of the world

The empire lasted
three hundred years
on a single promise.

The wall will hold. That was the promise. It held through plagues, successions, wars, and a hundred years of quiet rot. It held long enough for an empire to forget it was a wall at all.

It does not hold anymore. Beyond the Black Gate, the red moon is rising, the dead are not staying dead, and the dragon the empire built its religion around has returned without a name of its own.

You are not the chosen one. You are not even the protagonist of the empire's story. You are one of the people who has to live through the end of it — and decide what gets carried into whatever comes next.

Project Night Dragon logo

“We wanted a world where the apocalypse is not a weather event. It is a political one. It happens slowly, and everybody has a different idea about who is to blame.”

Wei Zhang · Game Director

Dawn over the Ashen Capital
Dawn over the Ashen Capital · Environment still
The lantern balcony above the Ashen Capital
The lantern balcony

10M

People still live here

Eleven districts

From the palace terraces to the undercity.

The Ashen Capital

The last city is still open for business.

Ten million people live inside a wall that was never meant to last this long. They open shops, argue about rent, fall in love, and bury their dead while the red moon climbs. The Ashen Capital is not a backdrop. It is the largest character in the game.

Every district has its own economy, its own politics, and its own idea about who should be running the empire. The palace is still lit. The markets are still open. The knives are still out.

  • NPC schedules, businesses, and districts that keep moving while you are offline
  • Factions that remember what you did last season — and who you did it to
  • A city built for stories, not quest markers
Explore the continent
Act I夜

The Long Night

The emperor is dying. The great houses circle. In the Ashen Capital, the red moon is read as an omen by some and a license by others. You arrive with nothing but a name nobody recognizes — and a city that rewards people who know how to listen.

Act II战

The Broken Wall

The Black Gate was never a wall. It was a promise. When it fails, the frontier becomes the only place where the old rules do not apply. Settle it. Defend it. Or take it from someone who already has.

Act III龙

The Dragon's Name

The Night Dragon has returned without a name, and names have power. What the continent calls it will decide what it becomes. So will what you do when you finally stand in front of it.

The continent

Four regions. One long night.

A single seamless continent, 64 square kilometres of authored world, from the last great city to the edge of the map. No loading screens. No safe places.

The Ashen Capital — Project Night Dragon environment
灰烬之都
Region 01City

灰烬之都

The Ashen Capital

The last city of an empire that forgot why it was built. Ten million people, one dying emperor, and a wall that has kept the dark out for three hundred years.

The Drowned Terraces — Project Night Dragon environment
沉水梯田
Region 02Wilds

沉水梯田

The Drowned Terraces

Flooded farmland where the old roads surface only at low tide. The people here remember the dragon as a neighbor, not a god.

The Jade Spine — Project Night Dragon environment
玉脊
Region 03Frontier

玉脊

The Jade Spine

A mountain range that splits the continent and the only land route to the Black Gate. Every faction wants it. Nobody can hold it.

The Black Gate — Project Night Dragon environment
黑门
Region 04Endgame

黑门

The Black Gate

The edge of the map. Beyond it, the red moon rises higher, the sky goes quiet, and something very old begins to wake.

Additional region reveals, environment art, and a full world map will be published throughout the alpha period. Sign up below to receive them first.

How it plays

Every decision
leaves a mark.

Night Dragon is not a theme park. It is a world with rules, pressure, and consequences — designed so that the most interesting story is the one you did not plan.

Built for PC · Controller supported

A world that remembers

Every territory claimed, every alliance broken, every settlement burned leaves a mark that persists. The continent has a memory, and it is not forgiving.

Combat with intent

Posture, stamina, spacing, and commitment. There are no rotation buttons and no animation cancels that erase the cost of a decision. The best player is the one who understands the fight.

Power has a price

Territory generates wealth and attention. The more you hold, the more people want it. Every empire in Night Dragon is a target — including yours.

Every night is different

A simulation-driven world with NPC schedules, trade routes, faction politics, and seasonal arcs. Log in at 3 a.m. and the city is still doing something without you.

The five paths

Choose how you meet the night.

There are no classes, only paths. Each one is a philosophy as much as a skill set — and each can be walked alone or alongside others.

刃
Path 01
刃Duelist

Blade

Precise, patient, lethal. The Blade reads an opponent's intent through posture and turns defense into an opening. Highest skill ceiling in the game.

灯
Path 02
灯Support

Lantern

Carries light into places that eat it. Heals, reveals, and anchors a party's position. The Lantern is the reason a night march comes home.

风
Path 03
风Skirmisher

Gale

Mobility and disruption. The Gale fights in three dimensions, controls the terms of an encounter, and is at their best when the plan has already fallen apart.

铁
Path 04
铁Vanguard

Iron

Holds the line. The Iron absorbs pressure, breaks formations, and gets stronger the longer a fight drags on. Slow to start, impossible to move.

幕
Path 05
幕Trickster

Veil

Deception made playable. The Veil trades information, forges intent, and wins fights before the first blow is thrown. Trust is a resource.

The battle of the Ashfields beneath a red dragon

War for the continent

The Ashfields do not stay quiet.

Territory is not a menu. It is ground you can stand on, tax, fortify, and lose. When two factions want the same ridge, the game does not put them in a separate arena. It puts them in the world, with the weather against them and everyone else watching.

Sieges are open. Reinforcements can arrive. Supply lines can be cut. And when the banners come down, the ground remembers who held it.

40

Players per siege

1,000+

Per persistent shard

0

Safe claims

黑焰噬天

“When the last banner falls, the continent will not remember which house it belonged to. It will remember who was still standing.”

Xinyi Liu · Narrative Director

Between battles

The world is worth getting lost in.

Not every night is a siege. Some are a boat across a flooded valley, a lantern on the water, and a rumor you heard in a market three days ago.

Night Dragon is built to reward attention. Weather changes the road. NPCs have somewhere to be. The most important place on the map might be a bridge with no marker on it.

Weather

Storms change sightlines, footing, and who is willing to travel.

Routines

NPCs work, drink, pray, and go home. Follow one and see.

Secrets

No icon tells you where the interesting thing is.

Sound

A score that knows where you are and what is following you.

A boat crossing a misty lake in the Drowned Terraces
The Drowned Terraces · Low tideA quiet crossing

Only possible on VxEngine

Thousands of players.
One living world.

Night Dragon's scale is not a marketing number. It is the result of a server-authoritative simulation, seamless streaming, and a renderer built to hold frame time under load. The same engine powers the city in Horizon RP — and now it is being pushed to its limit.

1,000+

Concurrent players per persistent shard

64 km²

Seamless authored continent

40

Players in a single siege

0

Loading screens in the open world

200+

Settlements and points of interest

60 fps

Performance target at 1440p

Seamless sieges

No instances. No loading screens. Forty players and an NPC army fighting over the same piece of the open world.

A world that runs without you

NPC armies march, trade routes shift, and settlements change hands while you are offline. The simulation does not wait.

A sky that answers

The red moon is a world state, not a backdrop. It changes lighting, behavior, and what comes out after dark.

Press & media

Official assets.

Key art, emblem, and ten environment stills for editorial use. For interviews, review access, and creator enquiries, contact [email protected].

Open press kit

Press and creator enquiries: [email protected]

The Black Gate under red banners
The Black Gate · Under red banners

The edge of the map

The gate was never a wall. It was a promise.

For three hundred years, the empire told itself the Black Gate was the end of the world. It was not. It was the edge of the empire's imagination — and whatever waited beyond it has had a very long time to think.

This is where the story turns. The wall is failing, the red moon is climbing, and the first alpha waves will begin at the only place on the continent where nobody is pretending everything is fine.

Alpha playtest 2027 · PC · No paid access

Development

The road to 2027

Three years of quiet work, one reveal, and a launch year that starts with alpha.

2023Complete

Greenlit

A 46-page pitch, a greybox continent, and one very long argument about whether the dragon should be a god or a weapon.

2024Complete

Full production

The studio moves to the Arts District. Region one enters production. VxEngine becomes the project's only engine.

2025Complete

Vertical slice

The first playable siege. Combat, territory, and the world simulation running together for the first time.

2026Now

The reveal

VxEngine 1.0 enters production. Project 夜龙 is revealed to the world. Alpha preparation begins in earnest.

2027Next

Alpha & launch

Closed alpha playtests, invitation waves, and launch on PC. The long night ends. Or begins.

Closed alpha · 2027

Be there when
the gate opens.

Alpha playtests begin in 2027. Invitations are limited, invitation-based, and focused on one thing: making the game better. No paid alpha access. No pre-order gate. Just a build, a weekend, and a request to tell us the truth.

  • Early access to scheduled alpha weekends
  • Developer diaries and region deep-dives
  • A direct feedback channel to the team
  • First access to launch details and editions

Register interest

Alpha 2027

No purchase necessary. By registering you agree to our privacy policy.

Platform

PC (Steam)

Alpha

2027 · Invitation only

Release

2027

Engine

VxEngine 1.0

Business model

Premium + cosmetic-only store

Questions

What we can
tell you now.

Can't find what you're looking for? Ask us in theDiscordor email [email protected].

When exactly does Project 夜龙 launch?

Project 夜龙 is scheduled to launch on PC in 2027. Closed alpha playtests also begin in 2027, ahead of launch. We will announce a specific date only when we are confident in it. We would rather be late than wrong.

Is this an MMO?

It is a persistent online action RPG built around a shared continent. Thousands of players inhabit the same world across shards, with territory, trade, and conflict simulated server-side. You can play alone, in a small group, or as part of a major faction. The world does not pause when you log off.

Do I need to play Horizon RP first?

No. Horizon RP and Project 夜龙 share a studio and an engine, not a story or a skill set. Night Dragon is a completely new world with its own narrative, systems, and onboarding.

How do I get into the alpha?

Register your interest on the alpha page. Invitations are limited and prioritized for long-time Horizon RP players, experienced large-scale online players, and people who are good at explaining what broke. There is no purchase requirement, no pre-order gate, and no paid alpha access.

Is there a cash shop?

Night Dragon is a premium game with an optional cosmetic-only store. There will be no pay-to-win, no power sold for money, and no subscription. Cosmetics are earnable in-game as well.

What are the PC requirements?

We are targeting a locked 60 fps at 1440p on a four-year-old mid-range GPU, and a stable 30 fps at 1080p on integrated graphics. Full minimum and recommended specs will be published before alpha invitations go out.

Project 夜龙

The night has teeth.

Alpha playtests begin in 2027. Register your interest and be among the first through the Black Gate.

Alpha 2027 · PC · No paid alpha access